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N’s to T’s


N.

Nitrogen, Nitro, N2: A naturally occurring gas that when compressed is used as a propellant for paintball guns – most ‘nitrogen’ is actually compressed air. (Synonymous with HPA and Compressed Air)

O.

O-Ring: A pressure seal made out of an elastic material and commonly used on pressure tanks and internally in paintball markers/guns

P.

Paint Check: Originally a call used by players to gain the attention of a referee to check the legality of a hit

Plug: Shortened form of Barrel Plug

Pod: A paintball carrying device, also referred to as a tube or loader

Ports: Small holes drilled down the length of a barrel, used to quiet the barrel; an air passage

Poser: A player pretending to be a skilled player

Push: A ‘charge’ during a paintball game

Q.

Quick-Disconnect: One of several different kinds of fittings that allow pressure lines to be connected and disconnected easily

R.

Ramp, ramping: A paintball gun (electronic) that automatically increases either velocity, rate of fire or both, under program control, this is usually considered an illegal electronic cheating method.

Receiver: The main body of a paintball marker

Remote Line, Remote, Remote System: An older method of connecting a pressure tank to a marker that uses a gas line, the tank is carried in a pouch on the back. Used to reduce weight of the marker, it is generally considered ‘old school.’

Rifling: Grooves cut into the interior of a barrel, or holes drilled in the wall of a barrel in a (generally) spiral pattern, which presumably increases accuracy

Rollie: A cylindrical inflatable bunker resting on its long axis.

S

Scenario Game: A format that lasts between 12 and 24 hours and incorporates elements of role playing and theme playing into the game.

Semi-Automatic (Semi-auto): A marker that re-cocks itself between shots so that it will fire every time the trigger is pulled

Skirmish Line: Old-school term, now only applicable to scenario games; a line of players that stretches across the width of a field

Slime, Slimed: Another word used to describe paint on a player or equipment

Smacktalk: Caustic, abusive language, used on the field to rattle an opponent; used off the field to argue in an immature manner, but sometimes done in jest as the paintball form of ‘ranking’ (“Yo Momma so fat…”)

Snake: A long, low, series of bunkers, usually located along one side of a playing field and centered on the middle of the field

Snatch Grip: A paintball gun grip with protrusions built into its lower portion that make it easier to grab and that support the hand

Speedball: A paintball game played on a concept field – or a game played on a small field consisting of artificial terrain.

Splatter: The fill and shell that sprays away from a paintball when it breaks, this usually refers to paint that has landed on a player from a ricochet (not a direct hit).

Squeegee: A device for cleaning broken paint out of the barrel of a marker – generally interchangeable with ‘swab’

Staging Area: A marked-off area where players prepare for a game, this usually consists of cover, table and chairs, and is most often found at tournaments.

StandUp: A cylindrical inflatable bunker resting on its short access

Swab: A device (usually wool) used to clean out barrels and pods

Sweet Spotting: Firing at a designated location, instead of a target, this is a method used to catch players who will move through the area – also used to describe blind, but aimed fire. (A player remains behind cover, but shoots at a designated location.)

T.

Tank: The container that holds pressurized gas used as a propellant for paintball guns

Tape, Tape Line: The boundary around a playing field or the area of the field next to the boundary, the archaic term originated from the ‘surveyors’ tape’ used to mark field boundaries in the woods.

Toasted: A player who was eliminated in a spectacular manner, this usually refers to a large number of hits on a single player.

Tombstone: An inflatable bunker resembling the top of a curved headstone

Tournament: A formal competition between paintball teams

Tournament Cap, Tourney Cap: A device mounted on either a marker or a tank to prevent the player from adjusting velocity during a game

Tourneyball: Tournament and/or competition-oriented paintball play

Three-Way: A pneumatic ‘switching’ device used on some paintball guns

Tricked, (Tricked Out): Used to describe custom work, usually mill work and carving of a paintball gun body

Trigger Job: Custom work done to a marker’s trigger to make it easier and faster to pull

Tunnel Vision: The ‘mistake’ of focusing on a single location or opponent during a game

Twelve Gram: The original gas source for paintball; a small cylinder, holding 12 grams of CO2 under pressure

TWiB: Acronym for Tournament Wannabe, this indicates a player who talks the talk but doesn’t walk the walk of a tournament player, or who acts unreasonably aggressive and justifies these action by stating that they are required for tournament play.

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